Gameplay


    Tower in the middle
    Enemies spawning outside the circle
    Enemies aproaching the tower
    Enemies attacking the tower
    Enemies deal either Magic(ench) or Phys(armoured) dmg
    Enemies drop gold when they die
    Animation for Gold Numbers
    Tower upgrades purchase using gold
    Animation for Damage Numbers
    Tower Abilities have: Damage, Cooldown, Range, target priority(Armoured, enchanted)
    Reroll upgrades using Gold
    Reroll upgrades after some time(timer ingame)
    Total Timer to survive
    meta progression, permament upgrades (using Gems)
    enemies run on screen (fast) but not towards tower (drop Gems)
    Rotating Something(Enchanted, spins around Tower)
    enemies carrying gems can be targeted with "right click"
    Add a second map

Art


    Tower/ Base (middle)
    Map ground(tiles)
    Shader(effect) circle, fog of war

Tower Buffs


    Light Radius, view and shoot further(all weapons)
    Improved Masonry(more Health, health + 10 hp per kill)
    Improved Damage against Arm, Normal, Ench Enemies
    Armour(more Armour)
    Enchanted(more Magic Resist
    Magic Coin (Generate Gold Per second)
    Thorns on Tower(Attack back)
    Enemies grant 50% more gold

Tower Weapons


    Implement 20 different weapons
    Chaos Orb(armoured, AOE damage, AOE dot)
    Flame Wall/Thrower(armoured, deals fire dmg over time)
    AOE Blizzard Storm(armoured, deals frost dmg, slows)
    Garlic(Armoured, AOE Damage around the tower)
    Rotating Something(Enchanted, spins around Tower)
    Boulder(Enchanted, AOE Damage, smaller boulders or stun)
    Attack(Arrow, Enchanted, can have pierce)
    Canon (Enchanted, more dmg with each attack stacking)
    Moat like effect(slows enemies close to the tower)
    Pulsing/deep Freeze (stuns)
    Chain Lightning(armoured, chains to targets)

UI


    Hotkeys for the Upgrades and reroll

Engine


    Learn about bloom